Thanks for your answer, but I dont understand how to add morph targets.
In outlainer hierarchy Skeletal Asset, which was created by Pistage, I dont see any folder were I can put my blendshapes geometry.
If I put them in the Geometry folder, Pistage signals an error, because the geometry of the blendshaps dont have scinclaster.
If I dont put anywhere my blenshape geometry, it work in MAYA but dont work in PiView.
Help me please, blendshapes is very important for animation.