PiStage Tools are
Production in Real-time.
PiCheck will confirm asset compatibility with Unreal and flag any issues with descriptive messages. PiCheck will suggest fixes and in some cases fix automatically.
PiConvert converts assets into a an Unreal format with a single button press. If deforming geometry isn't compatible, PiConvert can stream geometry directly to Unreal using GeoLink.
Coming very soon! PiStage will leverage Unreal's multiplayer capability to allow artists to remotely collaborate in the same Unreal level while working in MAYA.
And remote collaboration workflows will soon be extended to other 2D & 3D authoring apps and game-engines.
PiStage incorporates industry standards and common tools allowing easy integration into existing production workflow.
Because PiStage is based on a trans-media workflow, assets are ready to use for multiple types of deliverables and projects.