Hi all, We’re excited to announce the launch of our new PiSquare Support Forum! The new forum address is at https://forum.pisquareus.com/ . Previous posts were all moved over and grouped into the discussion categories. Please logged in the forum with the same identiy registered on PiSquare File Server ( https://files.pisquareus.com ), or just register a new one. We look forward to seeing you there.
I am just trying out the demo and I was just wondering if it is possible to use existing Unreal projects to stage shots in, like levels downloaded from the market place or previously created ones? If it is possible what would be the work flow to achieve that?
I'm testing the PiStage1.2.0 version. I made a simple rigged file named “boy_setup”. This file is simply skinned with the default skeleton tool of Maya. When I previewed the “boy_setup” with Piview, I found that the geometry was hard edge display. Please see the following picture. I have found that as long as the model is rigged, hard edges will appear in Piview. I would like to ask, for rigged files, in order to display soft edges in Piview, what kind of setup work do I need to do ahead of time? Thank you very much.