I'm testing the PiStage1.2.0 version. I made a simple rigged file named “boy_setup”. This file is simply skinned with the default skeleton tool of Maya. When I previewed the “boy_setup” with Piview, I found that the geometry was hard edge display. Please see the following picture. I have found that as long as the model is rigged, hard edges will appear in Piview. I would like to ask, for rigged files, in order to display soft edges in Piview, what kind of setup work do I need to do ahead of time? Thank you very much.
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Use smoothing groups from the Model file only. From Angle, Use the Smoothing Angle value to determine which edges should be smooth. None ...urdu poetry
The spoecular display with a BRDF is really bad. unless I subdivide a lot my mesh ... So when I exported my obj I noticed that my hard edges stay on the obj ... The file should open although we don't support everything that comes with FBX ... I think it is because the FBX is exported in smooth mesh by epicfollowersuk
Someone give me a hand? Heres a MS Onedrive link to the model's FBX file. ... Modeling Menu: Mesh Display -> Soften Edge. 2. Check Export ...BY realfollowersuk
Painting & Sculpting · Rigging · Animation · Physics · Render · Compositing · Game ... Example mesh rendered flat, smoothed using edge split, and using Subdivision Surface. Note how edges are rendered differently. Sample blend- by followers canada
Triangle Limit; 1.2.4.2 Error Threshold; 1.2.4.3 Load From File ... 1.2.5.2.3 Smooth (values from 0 to 10); 1.2.5.2.4 Close Holes (Slow) ... 1.2.7 Calculate weights & fee; 1.2.8 Upload button; 1.2.9 Upload a rigged object; 1.2.10 Upload a ... Use duck.dae; Enable Show Edges and verify that the Preview ...by followers uk
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2D Animation is currently shipped as a preview package, which ... In addition, there is currently no integration with Unity's new Vector Graphics package, which includes SVG file import ... All of the 2D rigging happens in the Sprite Editor. ... In the bottom right-hand corner, you will see an array of bone-editing ... by followers italy
The spoecular display with a BRDF is really bad. unless I subdivide a lot my mesh ... So when I exported my obj I noticed that my hard edges stay on the obj ... The file should open although we don't support everything that comes with FBX ... I think it is because the FBX is exported in smooth mesh preview. by buy instagram followers cheap
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OK, I'll send it right away. Thank you very much for your quick reply.
It would be better to sent your "boy_setup" maya file to picontact@pisquareus.com .
We would check it as soon as possible.
Thank you for your prompt reply!
I think this mistake should be caused by what you said.
However, I did the tests according to your steps and found that I still couldn't solve the problem. According to your operation steps, after using the "import Normals and Tangents" option in UE4, it is still hard edge display in the editor of UE4.
So I went on to do another test of importing FBX format, as follows:
1) first export my "boy_setup" to FBX format.
2) import the FBX format files into UE4, and select the "import Normals and Tangents" in the import option:
3) SoftEdge is displayed in "skeletal mesh editor".
What on earth is this? I want to ask if there is a problem with the default setting of my own UE4.18.3?
This issue sometime appears because the vertex tangents are computed by default engine.
It could be solved by the following steps:
1. Check out your rigged asset "boy_setup" from content list of PiManager.
2. Open UE, then double click "boy_setup" to open skeletal mesh editor in UE4 content browser.
3. Set the item Import Normals and Tangents in comboBox of Normal Import Method in Import setting panel.
4. Click Reimport Mesh, then the mesh display should be updated as it in Maya.
5. Save it in skeletal mesh editor.