We found an issue where if you extracted assets from within a shot (with the Extract Assets button in PiManager), they fail to animate if you select them from the Maya viewport. The reason is that when you click on a static asset from the Maya viewport, the Static Asset node is supposed to be selected by default. We found that this is not the case with extracted static assets. For now, to remedy, please select the Static Asset node directly from the outliner and it should animate without a problem. A solution for this will be in the next release.
Hi all, We’re excited to announce the launch of our new PiSquare Support Forum! The new forum address is at https://forum.pisquareus.com/ . Previous posts were all moved over and grouped into the discussion categories. Please logged in the forum with the same identiy registered on PiSquare File Server ( https://files.pisquareus.com ), or just register a new one. We look forward to seeing you there.