We're wondering if it's possible to trigger events in Unreal from Maya, for particle simulations for instance.
I know that if you convert a shot it becomes a Matinee in UE. Maybe this is the way to do it? And on that note, are there any plans to use Sequencer instead of Matinee?
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Using the Live Link Plugin can speed up your animation workflow as you no longer need to export your content and import it into UE4 to see how it looks. You can now work directly inside Maya and through Live Link. While considering an online best essay writing service, assess the creator's accreditations in regards to the topic. An all-around contended paper will display a contention from an expert who supports your contention; additionally, incorporate another voice that contends against your postulation.
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We will provide a new custom node in Maya to control UE particles in the future version. Exporting Sequencer is also on the list.
Before that, you may have to set event keys in Matinee to trigger particle simulations.
Please refer to this "how to" https://docs.unrealengine.com/en-us/Engine/Matinee/HowTo/MHT_8
Thanks!