The following steps may break folder structure of your existing Unreal project. Recommend backup the project first. 1. In this case, I download SunTemple project from learning page of EpicGames Launcher. 2. Open SunTemple project by UE4.18 editor. At first, UE editor would auto-load default map from its content browser. It's better to make a new empty level to clear the memory of default map. 3. Add a new folder named Imported_Content which is unique in Content folder(/Game), then add a new folder named SunTemple ( based your project name ) in Imported_Content folder. 4. Select initial folders ( Assets, Blueprints & Maps folders ), then drag them to the folder SunTemple. by selecting Move Here. 5. It would take a while to move and update the path for all unreal assets. 6. Right-click Content folder to execute Fix Up Redirectors in Folder. ( It's an important step. ) It would also take a while to redirect links for assets. 7. Select initial folders ( Assets, Blueprints & Maps folders ) to delete them. Just ignore the warning of SunTemple_BuiltData to delete it, then load SunTemple level to check. 8. All assets and folders are moved to ...\Content\Imported_Content\SunTemple . The standard folder structure is ready to use for PiSatge shot.