Hi, I have a character that is showing up with no textures in PiView. When I open the shot using "Open UE", I see the correct textures and materials. Here are the steps that I took (following this section on the manual).
Created a skeletal mesh asset in Maya.
Converted to UE.
Made new materials in Shared_Library and assigned them.
Checked in the asset.
Added the asset to a new shot.
Converted the shot.
Open UE shows the character with correct materials and textures.
PiView shows the character with no textures.
One other piece of info that may be relevant, I created a new Content Path for this project.
Thanks for taking a look!
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Hi Daniel,
That did work. Very interesting. Thanks!
Hi, Johnson
Please check the materials which are assigned to the character.
In detail panel of material editor, check the box for Used with Morph Targets and Used with Skeletal Mesh .
Usually the skeletal asset includes BlenShape will lose material if its materials do not enable these setting.
Hope it helps.
Daniel