Forum Posts

Johnson Thomasson
May 09, 2018
In PiStage
We're wondering if it's possible to trigger events in Unreal from Maya, for particle simulations for instance. I know that if you convert a shot it becomes a Matinee in UE. Maybe this is the way to do it? And on that note, are there any plans to use Sequencer instead of Matinee?
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Johnson Thomasson
May 08, 2018
In PiStage
Hi, I have a character that is showing up with no textures in PiView. When I open the shot using "Open UE", I see the correct textures and materials. Here are the steps that I took (following this section on the manual). Created a skeletal mesh asset in Maya. Converted to UE. Made new materials in Shared_Library and assigned them. Checked in the asset. Added the asset to a new shot. Converted the shot. Open UE shows the character with correct materials and textures. PiView shows the character with no textures. One other piece of info that may be relevant, I created a new Content Path for this project. Thanks for taking a look!
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Johnson Thomasson
Feb 14, 2018
In PiStage
Is it possible to have PiView drive VR in Unreal at this time?
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Johnson Thomasson
Feb 09, 2018
In PiStage
Hello! The documentation says PiStage supports Maya 2018. However, I have Maya 2018 and when I use the PiStage installer it does not list Maya 2018 as an option.
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Johnson Thomasson
Feb 07, 2018
In PiStage
The biggest bottleneck I'm finding now is the time spent waiting while assets convert. I'm not talking about the manual work of preparing and lookdeving the asset, but the automated process that PiSquare runs when you click "Convert into UE Asset." In my experience, it takes 2.5 minutes to convert a standard character skeletal mesh and 1.5 minutes to convert a simple static mesh. If you have lots of assets to convert, obviously this becomes a big time cost. I wonder if a large part of that conversion time is the UE project loading and unloading in the background? Would it be possible to leave it running if you had many assets to convert? Sort of like an asset conversion server?
long conversion times content media
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Johnson Thomasson
Feb 07, 2018
In PiStage
I'm wondering if you plan to expose any PiStage functionality to Python script? For instance, it would be nice to be able to create a Static Asset object via script.
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Johnson Thomasson
Feb 06, 2018
In PiStage
I noticed that auto-exposure is running by default on the Unreal side. Is there a way to turn that off through PiStage?
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Johnson Thomasson
Feb 06, 2018
In PiStage
It would be nice to be able to to "Extract Assets" without being in a shot. The idea would be that the extracted assets would go into the Project level. My use case for this would be when converting an environment asset that is made up of many smaller assets. It would be nice to open a blank scene, import the original Maya asset, break it up into many Static_Meshes, and extract them to the Project. A similar feature request would be the ability to easily migrate Assets from the shot level to the sequence or project level.
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Johnson Thomasson

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